Civilian Water Vehicles

Commercial:
"Commercial Vehicles are used to transport goods but can sometimes be used for personal non-commercial use. If a Commercial vehicle can mount weaponry such as Cannon s it can be used to defend itself but not initiate combat."

Non-Commercial:
"Non-commercial Vehicles are simply used for fast personal transportation, they can never have any mounted weaponry on them. (The Yacht is currently the only Vehicle that holds the title of being only for non-commercial use.)"

Purpose:
Civilian Vehicles are mostly used for transporting goods or quickly getting between a city and its outpost or another continent. Water vehicles are limited by the amount of water on the map and at times depth of that water.

Controls:
As Vehicles the Civilian Water Vehicles use the same controls as all other Vehicles in movecraft, using signs for their name, cruise control and turning as examples.

Requirements

Engines:
As Water Vehicles, all Civilian water Vehicles require Wool (How much is dependant on which version; see Versions). Most also require 2% of their materials to be redstone blocks

Anchors:
Just like most Vehicles, Civilian land vehicles use Lapis blocks and Coal blocks as anchors. When an Anchor block is part of a vehicle, it is unable to be Piloted.

Versions:

 * Skiff (75-250 blocks)


 * yacht (251-1500 blocks)
 * Sloop (251-750 blocks)
 * Caravel (751-1500 blocks)
 * Galleon (1501-2750 blocks)
 * Freighter (2751-4000 blocks)
 * SuperFreighter (4001-6000 blocks)
 * Bulker (6001-10000 blocks)

Materials:
* allowed blocks means any placed in world block or item that will "stick" to your vehicle.

^these blocks spread fire but will not burn away.